Wednesday, January 30, 2013

MattMobile Update - With Video

Maybe it's just a burst of January enthusiasm. I hope not, but there's been some progress lately on the MattMobile.

Today I spent a couple hours back on the sanding train, and the results are great. While it's not entirely obvious in these pictures that there's been a lot of progress made on the front end, I promise you there has.

Here's a better shot of the front intake. As I've stated in previous blog posts, EVERY SQUARE INCH of the shell will need attention of some sort. The front intake is no different. Lots of clean up work around the rim, lots of straightening out, filling in of gaps and holes. Stuff like that.

A particularly nasty customer was the seam line that ran around the front intake and across the fenders. Getting into this little crease right here in between those two has been a pain in the butt, but I'm at a point where it's ready for another blast of putty. The overall contours are looking solid.

Back to my old friend, the passenger side fender. Lots of work done on this already, and still a ways to go.

Still really nice to be back out in the garage, despite the fact that my right foot is in a cast right now. Well, it's an orthopeadic boot, but you know what I mean. The weather has been beautiful today, which is great for late January. Mid sixties, by my estimations.

Lastly, I made another episode of Rise of The Mattmobile just the other day, when Bo The Welder came over to help block out the shell. I am absolutely thrilled with the progress we made, as it really made the car seem "real" to me, seeing the shell in it's proper position. I previously had a series of worries about how it was going to fit together, and I just couldn't wrap my mind around how it was going to work. But with Bo at the helm, that step all came together really nicely.

Big thanks to Fon Davis of Fonco Creative Services for his introduction. Fon is an ACTUAL Hollywood professional, and does amazing work. I'm thrilled to have him appear in an episode. Please check out FonCo's website and facebook page:

Website: http://foncocreative.net/
Facebook: http://www.facebook.com/foncocreative

Friday, January 11, 2013

Materials, Time, Creativity

For most of my life, I’ve been engaged in one hobby or another whose central focus is people building things. I build things. I buy things too. In fact, I recently opened an etsy store where I sell Homestuck horns, of all things.

Would you accept two dollars for a set???

This has brought into sharp focus the topic at hand, and a few emails I’ve received have prompted me to write this essay. But don’t get me wrong, this is a long standing issue, and a prominent one among hobbyists and artists who attempt to turn their passions into a business.

An overwhelmingly common criticism of artisan made pieces is this:

"why does it cost so much?"

Da Fuq?

There are many variations on this theme, such as the following:
- Aren’t materials only about three bucks for that item?
- I could make that myself at about a third of the cost.
- I can afford to pay about half of that price. Can you work with me?
- Can I please see a breakdown of costs for this item?

Warning to potential consumers: all of these questions are not only rude, but will often be perceived as insulting. In this article, I hope to explain why. I believe that the core issue with these questions is that the buyer does not understand or appreciate all of the factors that go into the creation of an artisan item.

In particular the two that I’m labeling Time and Creativity. Just like when you go to purchase a car, or a bag of groceries, there are tons of hidden costs that make the item worth more than the sum total of its parts.

Cost of materials = none

The organic matter it takes to put together an apple has a street value of a fraction of a penny, but bringing that delicious, edible apple to your table is what you are paying for. Let’s break down these three categories into what I believe are the salient points.

Materials – This is the easiest one for people to wrap their heads around. These are the hard costs of the stuff used to make the thing you’re looking to purchase.

I got yer raw materials right here.

If it’s a car, you’re talking about some metal, some leather, some plastic, some fluids, etc. If it’s a resin casting of an item, you’re looking at a few ounces of liquid resin. THIS is usually what people base their assumptions about pricing on. So many times have I heard someone say “Why does your item cost 100 dollars when it only uses about 2 dollars in resin?” Read on, true believer, and I’ll attempt to answer.

The first club out of the bag in this discussion is related to the hidden costs of materials. When I purchase resin, I usually have to drive somewhere to get it. That takes gas. It also takes a car that I pay for. That car requires insurance payments. If I order it online, there are shipping costs. I have to pay for an internet connection in order to do it. There are those that would say “yeah, well those are things you’re already paying for anyway, so you can’t charge me for that”. Au contraire, mon frère. I can indeed. Just as when you go to Target to purchase a DVD, wrapped into that price is the cost of transportation, taxes, licensing, etc… you’re paying for it all.

Someone has got to pay this dude!

Even worse, there are extra costs involved in production of the item that are not direct materials costs. Things like plastic cups, rubber gloves, popsicle sticks, baby powder, etc or whatever things are needed to produce the item in question. You know… SUPPLIES! All of these things cost money out of pocket. Even more subtle is the cost of electricity for the workspace, gas for heating it during winter, etc.

You can see how there are not only hard, measurable costs that go directly into creating the product, but also a wide variety of hidden or uknown costs that are indirectly related to the total production cost of an item. Though not always simple, I believe it is far easier for a customer to comprehend these costs than those involved in the next category.

Time – Contrary to what you may believe or understand, the time of the artisan is worth something. Just as you would not do your job for free, it’s a bit short sighted to expect an artist to do their job for free.

When someone spends five hours working on that thing that you just ordered off etsy, that’s five hours of WORK that they did. You know, like at a job. That you would normally expect someone to get paid for. I don’t know why the value of time is so often dismissed by customers, but believe me, it’s important to the person doing the work. Just as you getting paid for putting in 8 hours a day at your job is important to you.

She gets paid for her time. So should you.

It’s up to the artist to decide how much their time is worth, and it’s then up to you to decide if you’re willing to pay it. This is just like at your job. When you went in for the interview at your current job, the person doing the talking probably said something like “This job pays so-and-so dollars per hour”. That was them telling you how much they think you’re worth. If you then say “that sounds great”, that’s you telling the hiring manager that you agree with their assessment. If you say “no thanks, I think I’m worth more than that” you then head on your merry way… but without a job. See how it works? If the price isn’t right, you end up with nothing. Same is true for artisans. If you don’t like their price, and they are set on their value but you disagree, then you end up with nothing.

But there’s more to it. The actual time it takes to manufacture an item for you may only be the tip of the iceburg in the total time investment the artisan makes. As mentioned above, they probably need to purchase supplies. Which takes time. Driving back and forth to buy supplies takes time. They probably put some time into developing the product also. A lot of the stuff I make includes making a master (using raw materials) molding it (using expensive silicone and related tools/supplies) and then casting it. This is a much bigger time commitment than is simply involved with producing a single casting of an item that I’m going to ship to you.

Creativity – And here we reach what I believe is the toughest pill for a potential customer to swallow. The idea that the product you are creating has some value all its own, independent of the materials and time used to create it.

Try buying this for cost of materials.

There are a few different topics that fall under this category. Things like talent, intellectual property, specialized skills, stuff like that. The basic idea is that I have created something that you did not, and that fact gives it value. I like to pick on the automotive industry as an example, as people seem to have a much better intuitive grasp of how that works.

There are many reasons cars cost more than their raw materials, and nobody seems to have a problem with that. Nobody walks into a car dealership and asks if they can have the car for the cost of materials. When you buy a car, you’re paying for the guy who designed it, the guy who assembled it, the guy who drove it to the lot, the guy who washes it every day, the guy who is going to sell it to you, the guy who owns the dealership, on and on and on.

Their ideas and creativity have a cash value.

The people in that scenario that are relevant to this discussion are the guy who designed it and the guy who assembled it. Nobody would argue that those people don’t deserve a fair days pay for designing or building your car, as we intuitively understand the value in it.

So why is it that this all falls apart when it comes to an artisan item? Do we not owe the creator and builder of the item a payment for their ability to design? To generate in their mind a vision of a real world item, and then through a series of creative miracles, bring it to three dimensional life? Does that skill, that process, not deserve financial recognition? Nearly every form of commerce we enjoy in the free world says yes, yet when it comes to artisan creations, people seem to think no.

Conclusion:
The real message here is that when someone puts a price on an item for sale, it is a combination of the costs of materials (hidden and hard), the value of their time, and the price for their creativity. As a customer, you are free to purchase their product or not at the price they are asking. Heck, you can even haggle or make an offer on a product. But to suggest that time or creativity have no value and should not be factored into the price of an item is insulting to the artisan. You are telling them that all of the hard work, effort, and specialized creativity that they put into bringing an item to you is worth nothing to you. You’re saying that creating that item must be child’s play, since it’s only worth the cost of materials.

And if all of that was true, why don’t you just make it yourself?

Tuesday, December 25, 2012

Dark Knight Costume from UD Replicas

This is my second purchase from UD Replicas, and I'm just as happy with this suit as I was with my DareDevil suit. Great work, as always David!

Since this type of suit has already been documented pretty heavily online, I won't really go into photographic detail too much. But it is pretty fantastic.

Zelda Rupee

I recently collaborated with a fellow costumer and bulder-of-things (who also happens to be my girlfriend!! Whoohoo!!!!) on a video game inspired item. Jackie is a huge fan of all things Zelda, so when I offered to re-master her rupee for her, she jumped at it.

I used her original design and specs to make the master, which came together in a little under an hour. A little molding and casting later, and Jackie produced the first prototype.

If you're interested in purchasing one, check out Jackie's etsy store, where she has them listed.

And no post about Jackie would be complete without a link to her work with Smosh on the Zelda Raps music video:

Tuesday, December 18, 2012

Fifth Element ZF-1 Parts Progress

There's been a small burst of productivity lately, and the ZF-1 project has benefitted. I think it may be due to the fact that I've been informed that two or three parts sets are in transit from Australia, which will bring me to a near complete set. Excite!

A while back, I sourced all of the model kits that are used for kit bashing on the ZF-1. There were three of them, from the Star Trek: Voyager model kit series. In total, the kits cost me over 100 bucks. I figured I would mold the kit pieces needed to build the ZF-1, not only so I wouldn't have to risk screwing up the original pieces for my build, but also to offer them to fellow builders at a fraction of the cost of purchasing all three kits.

The first side of a couple of two part molds that I poured up the other day when my friend Ewan came over. I had those little pieces clayed up for some time now, but just never got around to putting rubber on them. What you see below is the piece embedded in rubber, after I pulled away all the clay.

This is the one part mold, or "Dump mold" that I made for the big piece of one of the models that goes on the front of the ZF-1. The mold came out just beautifully.

Here is what casting done right looks like. This is an absolutely flawless cast. ZERO bubbles, nice flat back, all level and smooth.

This is another dump mold I made for two little pieces that go on the side of the ZF-1.

Here, I compare the original piece in grey, with some resin copies. Again, flawless. No bubbles, just beautiful castings.

Here's how I prep to pour the second half of the two part mold. I used a thin piece of styrene to make the wall around the bottom half of the mold, and hot glue gunned it to a piece of MDF. Next step is to spray it with mold release, then dump rubber on top.

That's all for now. I'm going to try to pour up the second halves of the two part molds tomorrow, which may ACTUALLY happen as I have some other stuff I need to mold too. I must confess I'm incredibly pleased with how well these pieces came out. If you need a set, please shoot me an email.

Tuesday, December 4, 2012

WiiU Short For Nintendo Is Complete and Online

A couple of weeks ago, some of my friends over at Wayside Creations called me in to help them shoot a short film that they were submitting as part of a contest for the new console from Nintendo, the WiiU.

Here's a cool little cast and crew photo, showing everyone who helped out.

I carted in my trusty Canon T3i and over the course of one day we shot it, with me acting as Director of Photography.

Here's how it turned out:

And here's a behind the scenes featurette I cut together to be released in conjunction with the short:

I'm super happy and proud to have been a part of this production, and I'm thrilled with how it turned out.

Monday, November 26, 2012

Iron Man / Tony Stark Jacket - SOLD

Thanks for all the inquiries. This jacket has found a great home, and I'm happy to have passed it on at such a great price.

LITERALLY never worn, this is the licensed jacket from Museum Replicas that came out with the release of Iron Man 2.

Size L.

Perfect condition. New.

$125 shipped, CONUS.

Wednesday, November 7, 2012

Fallout: Nuka Break Season Two Announcement

I'm very excited to announce that this morning I was asked to participate in the making of season two of Wayside Creations' Fallout: Nuka Break! Whoohoo! I'll be shooting all of the behind-the-scenes footage, and then putting together a series of vignettes to be released alongside the episodes. Should be a lot of fun, and I'm really looking forward to it.

Until then, be sure to check out season 1

Friday, November 2, 2012

New Mill & Lathe, Courtesy of Adam Savage

Those of you who know me know that I'm not big on name dropping. But since this is hobby relevant, and Adam happens to be a pretty big dude in the hobby, it seemed appropriate.

The story behind this is pretty short. I traded Adam a couple of things in my collection for these. I gave him the stuff at Comic Con this year, but he didn't have the opportunity (or desire) to lug the tools down to San Diego, so we had to find a good opportunity when I was up in San Francisco to pick them up.

As luck would have it, Adam was throwing a halloween party in his "man cave", and I got an invite. One quick road trip later and I had a trunk full of new machining equipment!

Here's the break down:

Here's the mill. For reference, this is the mill and lathe that Adam made his legendary Blade Runner blaster replica with. When I was loading them into my car, I asked Adam if there were any tangible limitations to the pieces, and his response was that it really comes down to size, and knowing what you're doing. If you know how to machine, you'll get great results with these machines.

This is the DRO that Adam added to the mill.

The mill also has a motorized feeder on it, so I can get really smooth, uniform cuts.

Those two accessories are immensely helpful, and should aid in doing some pretty awesome stuff, once I get everything set up.

Here's the lathe.

Which also has DRO's onboard.

Adam also threw in a big box of misc accessories. I still need to go through all this stuff and figure out what they do!!!

And lastly, here's a pic of Adam and I right before his party got started. I'm wearing my UD Replicas DareDevil suit, and Adam is in his Master & Commander attire, which was very nicely done.

The party was super fun, and it was great to finally have a chance to poke around the Man Cave. For reference, this is where Adam's episodes from the website "Tested" are filmed. As fortune would have it, the guys behind Tested, Norm & Will, were both in attendance, and were super fun to chat with about the MattMobile project, and other stuff that is in the works. With any luck, The Project WorkBench will be making an appearance in an upcoming episode of their series.

MattMobile: More Of The Same

I spent a couple hours today just doing more of the same nonsense that you've seen over the past few posts. Puttying and sanding. It's actually kind of fun, and I'm enjoying it right now. Though I'm sure this will pass. I think this might be the last set of pics I take of this process until I have something worthy of showing. I'm sure my three blog readers are growing weary of similar looking photos.

But first, the big piece of non-sanding work I finished up today was cleaning the edge of this intake. Recall that previously I sawed the disk out with my reciprocating saw, then went in with a sanding disk drill bit and worked out the excess. Nice and smooth now.

Nothing terribly interesting here, just a shot of the fender and how it looks after some wet sanding.

I've been doing a lot of "sculpting" on the rear fin. Those scallops all have a seam line running down the center of them, and there's some weird asymmetry to them. Here's how it looked after the first clean up pass.

And here's where I slobbed in a bunch of putty to fix one of the inconsistencies.

More on the front.

And these little vent thingies are proving to be a bit of a mess, requiring a lot of loving care. Coming along, I suppose.